phantasy star ii maps

Fortunately, most of them are one-room floors, similar to the lower levels of Climatrol. The equipment I recommend purchasing is as follows: *NOTE* Your preference may differ from mine in a few places here. The one in the upper-left lets you access the south and east sides of the pit, while the one in the lower-right lets you access the north and west sides of the pit. As you've probably seen throughout your 'hikes' throughout Mota, each dam is located near the Central Lake. Whichever you choose, our target is back down to the second floor. Questions. You can get off anywhere where there is land by driving up next to the shore and pressing the A button. Upon entering the Blue Dam, unlock the door with your Blue Cardkey, then proceed into the actual dam. The B button serves as your 'Cancel' button to exit menus or shops. Once downstairs, follow the corridor until you reach a rather large open area, and about in the middle there will be a chute leading back up. A complete set of maps for every dungeon, town, and world map in Phantasy Star II for the Sega Genesis/Mega Drive. The cards allow you to both enter the dam, and activate the control panel inside which opens the floodgates. Now that you have the Jet Scooter, you can explore the waters of Mota. Take a look around, then teleport back to Skure and get ready for the next trip. If you are stuck in a dungeon and hurting, and Rolf runs out of TP, it may save your life! Go left, down the stairs, left a bit more, up the stairs, then all the way to the left once again, and down the stairs. :P). Provided you have enough Trimates, you shouldn't have to use either his healing techs or his fighting techs unless you're really in trouble. As you may have guessed, take the left branch, and go down the chute at its end. Start out by buying 2 Steel Bars for Nei, and don't forget to equip them! And if that weren't enough, they may also search through and/or steal items from other party members, usually healing items like Star Mists which are crucial to the battle. From these chutes, walk east to the wall, and then north, and you'll reach a box containing some Gr(een) Sleeves. This is intended for color printers. Some items have distinct effects when used in battle. Our next mission is to investigate Climatrol! The two Sonic Guns will do more combined damage than the Shotgun, but the Shotgun is capable of hitting more than one enemy in a monster group (the Shotgun will typically hit all enemies to the right of the one that is shot. These release schedules coincide with the Mega Drive, known as the Sega Genesis in North America, having been out in the consumer market for nearly a year. Again, you start in the middle of the basement, so make your way out of the little area you start in, then head for the south part of the basement. Now walk north through a large open room, and descend the stairs near the north wall. Walk a little ways to the left, and ride the next chute back up to floor 2. Go west, and follow along the path until you reach the bottom, where there will be a left/right junction. Here we go! On the top floor, there will be four catwalks extending out into the middle of the pit (from the north, south, west, and east sides of course). Therefore, it's a good idea to place members with HP and Defense (such as Rudo) at the front of the party. This land is mostly undisturbed by humanoids of the universe and is as such a lush, tropical environment. There are Maruera trees to your left and right... the one on the left contains the Leaf we want. The second floor is just one small square-shaped room... walk to the east and use the chute to get up to floor three. Thus, it is important to use each of your characters as they are better suited for different situations. There's another cave entrance to the left, but as it leads to a dead-end, ignore it. Quick Jump To: Palma: Abion / Air Castle / Bortevo / Camineet / Drasgow / Eppi / Gothic / Loar / Parolit / Palma Spaceport / Scion. Experience thrilling turn-based battles with two party modes, world-class artwork, an unforgettable musical score, and an epic fantasy through a fully-voiced story campaign. Trip 1: From the center of floor 5, head northeast and take the chute leading up in the far northeast corner up to floor 6. For example, if you want to reach the "west" section of floor 2, you'll have to fall off the "west" side of the pit on the top floor. Nido Tower, where Teim is being held, is located further from Shure along the same path. Ignore the next chute leading up, and continue around the outside of the pit until you reach a box containing some Knifeboots. Fight outside of Oputa until Amy reaches a reasonable level (high enough at least so she won't get killed), then you may want to travel to the Bio-Systems Lab south of Oputa to gain EXP and Meseta faster. You'll find Nido Tower to the south and west. . Lutz then gives you the ninth and final Nei item... the Nei Sword, the ultimate weapon. The Letter is a ransom note from the "scoundrels" to Darum, stating that Teim has been locked away in Nido Tower, and that Darum must pay a ransom of 50,000 Meseta to get her back. Grab the treasure inside, then go back and take the chute you passed to go back up to floor 7. Hang around and fight monsters for a while, gaining EXP and Meseta, and be sure to go back to the Hospital in Paseo when your HP/TP start running low. As always, look around town, then teleport back to Paseo. First, head back to Kueri. Besides, you could use the EXP anyway. Rolf and party fly into a rage and attack Neifirst. It is advantageous to make use of these items during battle. Still, Rolf insists on taking the job, so the governor reluctantly decides to assign Rolf with the task of opening the four dams. Once you hit the south-east corner, walk up the right-side of the floor and you'll see the "entrance" to another spiral structure. Ignore it for a second, then walk due north of this chute, and make right to find a dead-end where you'll find a chest containing an Amber Robe. Getting all this will probably take a while, but as I said before, this gives you a good opportunity to level your new companions. Walk east along the passage and it will lead you down to the south-east corner of this floor. If not, use the Megid technique to immediately knock off a good bit of Dark Force's HP, then have someone use a Star Mist to heal your party back up. Since Nei must always be in your party, you must choose between Rudo and Amy. No big deal, the maps are Sega's copyright (not mine) anyway. Like many of the other dungeons, there are four distinct 'corners' to the floor, and each 'corner' contains two chutes leading up. Walk west along this corridor, and once you reach an open area, go southwest to reach another chute leading down. All the maps on this page compiled into a high resolution print-friendly PDF and converted to greyscale, with hues adjusted for a quality greyscale conversion. Take it up to floor 2, and grab the Antidote in the treasure box upstairs. You'll find Guaron in the north-east corner of the Ryuon "area"... it's quite a distance to the north of the actual town. After the sequence, Rolf will automatically travel to the Central Tower and meet with the governor. After opening the box, head back down to the chute I mentioned before, and take it down to floor 3. It's apparent that in order to cross the North Tunnel we'll have to get rid of the villians, rescue Teim, and bring her back safely to Darum. Connections to Phantasy Star I and II Warning: This section contains major plot spoilers. After the battle with the Army Eyes, Rolf and party are taken prisoner and delivered to the space satellite Gaira. Don't add him to your party just yet... for now, teleport back to Kueri. He will teach one character the 'Musik' technique which is required to play the piano (which will be necessary on two occasions in the game). The enemies around Zema are, for the most part, the same as the ones you fought in the Bio-Systems Lab. Here's where you'll need to use the Musik technique! As with the Dams, you can do the dungeons in any order you please, but the order I recommend tackling them in due to complexity and monsters fought is first Menobe, then Guaron, Ikuto, and finally Naval. She also mentions a plateau near Paseo where you can put her to rest. Take the stairs furthest to the north in this room, then go west and follow the corridor until you reach the dead-end, and descend the stairs. Log In to add custom notes to this or any other game. At the first intersection, go right, and follow the corridor all the way around to the top, where you will find an Amber Robe. Go north for a chest containing a Magic Cap, then go back, and go south and down the next chute. The only thing it's good for is talking to the animals. Congratulations! However, the Slugmess are THE best source of EXP and Meseta around here... 231 EXP and 218 Meseta apiece!!! Continue left and up the chute, and you'll find yourself now on the surface of Dezo. You'll see several narrow passages leading to the right... five of them to be exact. What Shir will steal depends on which type of shop you enter, but she will often steal items that are not even available for sale in the shops! Take the down chute to go back down to floor 2, then walk south-west through another large room to reach a box containing a Crescegear, a very useful helmet! Back on the top floor, follow the path until you reach another chute leading back down, descend to floor 4, and there will be a down chute directly to your south, and an up chute to the south and west. Stock up on Trimates if you need, then teleport back to Aukba and set out for the Esper Mansion! From the chute you just came from, head to the north and west, and you'll come to one last box... containing the Sword of Ango for Rolf (which is a nice weapon, might I add :). Go upstairs, take a few steps right, then follow the corridor to the south... once again, all the way around the outside of the floor. From here make your way south and west, to the south-west corner of the floor, where there is a chute leading down. Battle: Once battle starts, you will have two options to choose from. Though we have the Jet Scooter, it is also accessible by land. Upon entering the Red Dam, use the Red Card to open the door. This is the Bio-Systems Lab! You'll pass another chute leading down along the way, but ignore it. Then, you should also go back to Paseo both to sell off your old equipment, and stock up on medicine (since Arima conveniently lacks a Tool Shop). Data is shared between the two games, and the same player characters are used to play both games. Kain won't be become really useful until later in the game when you start fighting robotic monsters. Along the way, you'll find another box containing a Scalpel. After crossing, you'll end up along the north wall. To get there, head west from Aukba until you hit the trees, then go southwest from there to reach a giant gaping hole in the ground. We dug through the rubble to find the best free Xbox One games you can download now. Descend once more, and continue along the narrow winding corridor until you see some stairs leading back up. The four chests on the first floor are locked, so they are inaccessible until we can find a key. You will be fighting the security robots instead of the bio-monsters from this point forward. Go north, and at the end of the short dead-end corridor you'll find another chute leading back down... take it back down to the ground floor. Yes, there is a lot, and yes it is horridly expensive, but it will be necessary as the monsters at Uzo Island are VERY strong. Upon visiting all three towns, you should start purchasing some of this equipment. floors, the layout thankfully isn't too complex. The Yellow Dam is a bit more complicated than the Red Dam, with four rather large floors. Maps phantasy star 2 a complete set of maps for every dungeon town and world map in phantasy star ii for the sega genesis mega drive. Walk all the way to the right, down the stairs, then follow along this path until you reach yet another cave entrance. You'll come to a ruined area of town with a few destroyed houses and three towers. Takeuchi would be the only team member to return for Phantasy Star IV. The easiest way to get there is to teleport to Kueri, jump in your Jet Scooter, and sail north until you are even with the canal leading to the Yellow Dam. After looting the box, walk to your north-west, and you'll come to a room with two more chutes... one to your north and one to your south. That's everything... now teleport out of here and be glad that you never have to suffer through this dungeon again. Upon reaching the south-west area of the floor, look to the east for another chute leading back up to floor 2. After going up the chute you'll find yourself in the middle of one of these spirals. The Blue Dam consists of five reasonably large floors, and the monsters here are tougher than those you've faced previously. Ride it up to floor 2, then walk a few steps north, and then west until you see a chute up against the western wall. Though you can go through the game using the same party, you'll soon find your options with your other characters grow very limited. Use this in if you are in dire need of healing! Though she can't use guns, she can use most bladed weapons, including whips and slashers, which are her specialty! Follow this path and soon you'll reach an open area with a box containing 20 Meseta. Walk south, and continue up the next chute to floor 7. I recommend buying as many Dimates as you can afford, as even the first dungeon will prove to be quite a bit difficult! You can help phantasy star wiki by expanding it. Grab it, then continue your way around the corridor and you'll end up at a chute leading down back at the north side of the floor (basically we just went in one big loop around the floor!) Search each of these to obtain the four keycards to the dams! is battling against a demon. Though Kain isn't very useful against bio-monsters, his profession is trashing robots. Even though structure-wise Naval is the least complicated of the four, the monsters contained within are extremely strong. Roron Tower. Now that we have these, we can now begin our quest to open the four dams and save Mota! Open the box you come across to obtain a pair of Garda Boots (equippable by the males), then continue east and up the stairs at the dead-end to reach the surface. The Key Tube that the Librarian gave you will allow you to open the locked door. Take the other (bottom) chute back up to floor two, then head south to find a box containing an Escapipe. From there, sail a short ways north and you'll see the canal leading to the Yellow Dam. In other words, the Yellow Dam is tougher than the Red Dam, Blue is tougher than Yellow, and Green is toughest. Once back up on the top floor, just go north, west, then south and you'll reach the staircase that leads up out of the Crevice. There are a lot of free Xbox One games, some good, others not so much. The underwater basement area contains many of those annoying damage zones that existed in the basement of the Bio-Systems Lab. Before actually going through the tower, it would be a good idea to hang around just inside the entrance and fight some of the tougher monsters in here for EXP and Meseta. Use this one to go back downstairs, and take up your well-earned treasure, the NEIMET! Now, move to the north, and through the narrow passage connecting this room with the rest of the floor. Using the various stairs in the identical-looking rooms, ascend all the way up to floor 8. Dezoris (Japanese: デゾリス), also known as Dezo or Dezolis in other games of the series, is the third planet of the Algo star system. However, another thing to note is that it does matter which side you fall off on! Upon talking to the mysterious Nei-lookalike, you'll learn that her name is Neifirst (? The “Crevice” is located to the southwest of Aukba. ), and have very high HP and attack power. Now, instead of being completely dried up, there is so much water that Motavia is in danger of flooding! Shure Dungeon Shure Dungeon 1.Floor Shure Dungeon 2.Floor Shure Dungeon 3.Floor Shure Dungeon 4.Floor. Now the only thing left to do is find the underwater entrance to Climatrol. If you're not yet ready, say 'No' and you'll be able to heal and/or prepare better for the fight. I think), which basically runs you around to each of the three towns of Dezo, each time starting from the center of Skure (where the spaceship drops you off). The equipment from Piata can wait a while, so I suggest getting the following: When you've (finally) made all your purchases, set out for Uzo Island and start your search for the Maruera Leaf! Meanwhile, someone set a "trap" in Mother Brain to weaken the minds of the people of Algo, and eventually destroy it. Thank goodness I downloaded them all last time I played 2 and 3(some time between 2007-2010) but I hope I can still find them, But I would still like to know why they are gone. Take it, then walk straight west to reach a chute leading up to floor 8. You don't have to do this now, but it would be a good idea to do so, before you forget. Go inside, and you'll come out near the top of the island. *NOTE* As I said before, wearing a "Mogic Cap" is the only way to communicate with the people of Dezo, and only Rolf can equip it. For now, head the south-west corner, and pick up the box to obtain another Dimate. Someone must stop this... but who? :P). Rolf's Zan technique and Hugh's Sagen technique (as well as Anna's slashers) come in real handy during battles with Slugmess. However, upon opening it, all you'll find is a stash of garbage (another frustrating aspect of this dungeon... most of the boxes merely contain garbage!). As always, once you've purchased your new equipment I recommend once again stocking up on Dimates (or even better, Trimates if you care to raise enough money to buy lots of them). Continue to follow the corridor down, around the south side of the floor, and up the east side. 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